The History of Corpse Party
On December 17th, 1992, a Japanese group called ASCII released a program titled RPG Tkool Dante 98 for the Japanese exclusive home system known as NEC PC-9801 which allowed people to develop their own role-playing games. They further promoted their tool by publishing a monthly magazine titled LOGIN Sofcom where amateur developers could submit their creations. On April 22nd, 1996, an adventure game called Corpse-Party was published in the Spring 1996 edition of LOGIN Sofcom No.6. It was made by a 22-year-old college student by the name of Makoto Kedouin, who typically stylizes his surname as Kedwin. On February 26th, 1997, Kedwin won the grand prize in the Second Annual ASCII ENTERTAINMENT competition, netting him 5 million yen. It'd be nine years before the world saw Corpse-Party again. On October 3rd, 2006, a retelling of the Corpse Party story was released for the mobile phone under the title Corpse Party: New Chapter. This new version would later be ported to the PC as Corpse Party BloodCovered and once again to the PSP as Corpse Party BloodCovered ...Repeated Fear.
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